Heh… I was a bit consumed by the original UT just a few months prior, so you could say that I was a bit of a fan. I offered to do it and I think my ability to match it proved to him my value because he then started asking me for original sound designs, which I was happy to take on. I met Cliff Bleszinski during those sessions and the topic came up of the dialog processing, which he needed matched to the previous game’s dialog. She used my studio to record her voice actors from time to time and luck of the draw landed the UT2003 recording gig in my lap.
I was living in San Diego and was working with voice director Lani Minella. Jamey Scott: I started doing sound design work for Epic in 2002 for Unreal Tournament 2003. Hope you enjoy it!ĭesigning Sound: How did you get involved with Gears of War? Here is an interview I had with Jamey, talking about his work on Gears of War 1 and 2 from Epic games.